Original Post
Hello!! Its been almost a year in development, but our engine is almost done; now we are optimising the renderer (since its our bottleneck)! I was just wondering what is the fastest possible way of rendering polys. Is it vertex arrays, display lists or something else? Our renderer was using a 'for' loop for each visible node, now we are using display lists; and the speedup wasn't much. My next step is to batch textures together; then test; then try vertex/interleaved arrays; test... etc. Are there any documents that go over this topic in depth? And are there any general extensions that give a good speedup (for example, there is a vertex culling extension we found that sped up rendering by 30%!).... Thanks guys!! Muncher