Original Post
Evening all. I am working through microsoft's CD3DApplication class and don't understand some of the reasons for the calls to Pause(). For example, while in HandlePossibleSizeChange() (which deals with a window'd D3D app being resized) they call pause() just before reseting the 3D environment. Isn't the application effectively paused() until this procedure relinquish control to the message pump? Thanks for the help. Todd