Original Post
I'm currently learning OpenGL and have encountered a problem while trying to bind a bitmap to a cube. The coding is very simple as it is a tutorial with a cube rotating on a black background. The program builds successfully and when in debug it displays a white cube rotating. This leads me to believe the bitmap is not loading as everything else works properly. The bitmap is stored under the resource files which is properly included. The bitmap itself has dimensions of a power of 2, which the book I'm using says is required. I have tried changing the pointer along with altering the programming to no avail. If anyone has any advice on how to make the bitmap load or anything else that may be wrong your advice is appreciated.