Original Post
i what help with some terms, creating a octree is that a occlusion culling algorithm or is it a view frustum culling algorithm?...or is it something else? occlusion culling is when you remove polygons that are in back of other polygons because then there is no need to draw them..... right? and when you create a octree you traverse the tree to get visible polygons, so is that occlusion culling? if its not the same would it be smart to have a octree to get the visible polygons and then do some occlusion culling to get substract polygons that are in back of other polygons, or would it be overkill? I guess that would depend on the complexity of the world....or ?