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problems with glDrawPixels()

Started by witch 1 reply 1.1k views
Original Post
witch
witch
Hi all, I have an array with pixeldata, which I want to write into the framebuffer. How do I have to set the glRasterPos that this works out? And are there any other problems that could occur? my pixeldata seems to be right, but it wont work at all. I found somthing with glBitmap(). Could someone explain the whole thing to me? I'm a pretty new to openGL.
Puzzler183
Puzzler183
Check the forum FAQ, it has a link for this.

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