- Lights cause a minor status effect like KO or immobilization or minor damage at a single point. You get a long delay before they occur.
- Mediums cover anything from a point to a room with an effect, such as radiation, paranoia-inducing effects or gravity inversion.
- Severes can cover anything from a point to an entire ship section, can migrate, and have the shortest warning time.
- A thermal point is discovered to be forming in a cargo bay, giving you the choice of moving things and allowing some fire damage, erecting a force field, devising an emitter which "casts" cold by slowing molecules, or trying to dispel it.
- A crewmember goes missing, and a wormhole is discovered in her quarters. It leads to a planet, possibly filled with xenomorphs and will dissipate in 3 days. You can risk a rescue, or seal it.