Original Post
Hello all, Does anyone know why none of the heightmaps (the ones generated by the noise functions Trent provides OR ones I build in photoshop..which I know are seemeless) will tile using any of the examples he provides? I know some of the algorithms don't use powers of two heightmaps, but for the ones that do, howcome if I render two tiles side by side there is a gap between them always? Also between ROAM, quadtree, and geomipmapping, is ROAM the only option available for using a power of 2 heightmap? Thanks in advance. J