Original Post
Yea what up peeps. If you don't know already I'm workin on that FG that everyone thinks I'm over my head but anyways I got a quick question. I wanna just say the question but it won't sound right so heres the situation. Making a Sonic level but in 3d. My first step was to think of how to save an entire level, so I went with a BMP file to represent all objects and "floor" polygons. Second step was to load the bmp and using the value of the pixel I could tell what object/objects are placed within the game world, so I made a parser and I am able to store the "floor" polygons and use a scale BMP->Game world pixel 1:10 ratio. Now its time to test the whole thing and load the floor meshes, thing is I'm at work and not in contact to my Graphics engine (Tricks of 3D Game Guru Andre LaMonth??) so just wondering what is the lowest form way of creating a mesh in Direct3D? I have all the vertexs and the distance away from the origin. I am looking at the .X file format "Tiger.x" from the tutorial but no Docs really describ the .X format so I can utilize it. Well untill someone replies I'll be looking for .X docs and try to figure this out. I just wanna see my level! If I can load an entire level for my game thats like a solid 45% of the game is done. Pce and thanks in advance.