Original Post
Ive have got a texture that i can alter the col value of its vertices ok for gouraud shading and it works fine.
When i alter (i.e make any of the values anything but 0) the specular value to make the texture colour "brighter" on a voodoo card the texture has a semi-transparent surrounding where the image should be colour-keyed (and alpha''d) out. Ive tried this on a tnt2 and a gforce and it is doing exactly what i want - i.e. setting the shade colour and brightening it if i give it a specular colour without this semi-transperent surrounding.
Ive tried different texture formats, alpha testing - loads of combinations of colour blending and alpha blending to absolutely no effect - any ideas on how i can remedy this?