Original Post
I've tried with D3DXIntersect() and with a CD Library (http://users.volja.net/fajrvehr/) but I can't find the right way to detect collisions! I'm also a problem with my code... After I load my mesh and move and rotate in the 3D space, I lock Vertex and Index buffers to find vertex positions, face normals, etc... but I've always .X file vertex positions and not moved or rotated... How can I find this new positions?! Where it's possible that I'm wrong?! and also: How can I divide my Level-mesh in different parts so that I can compute different bounding boxes or spheres for walls, chairs, doors, windows, etc ?!?! I hope that you that are a DirectX MASTER could help me to find a collision detection soluton.... THANKS A LOT!!! [Edited by - GENTS on July 10, 2004 9:46:05 AM]