Original Post
How in depth do you get when applying physics principles and equations to a game? Example: Do you actually calculate (for a driving simulation), car velocity = ... km/h, car acceleration = ... car mass = ... and then put each little bit into an equation? Or do most of you cheat and say "If car hit a bump, then in_air = 100 (decrease this variable each loop, and increase the z variable until in_air = 0)" Or do you actually make an equation for it?
-piksel
Piper's games