Original Post
All right. I'm making a 2D top-down game where the player can move in a large, nearly-unlimited area. I want to be able to make a background for this, something like an ocean or starfield or so on. All the sprites are free-moving, not tile based. The question I have is, what's the best way to make a background for such a world? So far the best idea I've come up with is a large image that wraps at the edges, but now that I actually think of it, a tile-based system may be better/simpler/more flexible... Any suggestions?