Original Post
I'm making an RTS game and i want to add some pathfinding. What is the best pathfinding for this type of game. I read a tutorial on A* but do you have to do it be squares. Is there some way to do it by lines. I want it to work out waypoints to the destination. what's the best algorithim to do this. I'm sorry i know this would have been asked before but i could find what i wanted.