Original Post
In my object viewer, when I rotate the camera and an object with a lot of texture data comes into view for the first time, there is a large frame rate hit. After the first viewing the frame rate hit is gone. I am assuming that the first time the object is viewed, Direct3D takes a moment to move the texture data into video memory, and that this is what causes the frame rate hit. Assuming I am right, how do I force DX to push the texture data into video memory ahead of time? Also, can anyone recomend a tutorial on advanced texture memory managment? Thanks...