Original Post
I have been trying to allow a user to print the contents of an OpenGL frame of mine; having not found any good information from a couple quick googles I came to here and posted. Two things were suggested, reading from the framebuffer and printing that or reading from a pbuffer and printing that. I chose the former since information was more readily available. Having already gone that route, i know what i really wanted was the latter, but again having googled i can't seem to find any good sources of information on the subject. Could anybody link me to a couple good tutorials and/or threads for doing this in GL?