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Good fps function already written?

Started by jm_hewitt Jul 7, 2004 at 11:27 AM 2 replies 850+ views
Original Post
jm_hewitt
jm_hewitt
This is quite simply a lazy post. Anyone have a good fps counter to stick in an app to calculate the fps? I'm sorry for wasting a thread on it.
Ataru
Ataru
Have you looked into fraps? It may be just what you need. It will overlay a fps counter over any directX code. It's a good way to tell the fps for yourself, and not have to write a fps counter, or remove it for others.
jm_hewitt
jm_hewitt
the site is http://www.fraps.com ? Thanks, I will try it out. My program is OpenGL but it looks like it has that mode as well.
jm_hewitt
jm_hewitt
I just remembered that since I am in a QT glCanvas, I have an upper frame rate limit due to its timers, so I can't even test performance of different things on such a coarse scale. So I will have to do timer functions around the differnt calls that I need to gauge.

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