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quadtree + moving objects
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See http://www.tulrich.com/geekstuff/partitioning.html for Thatcher Ulrich's notes on loose octrees. I believe he's the originator of the idea, or at least the authoritative source now. There's also an article on loose octrees by Thatcher in one of the Game Programming Gems, which may explain things a bit better. Of course, octrees are mostly discussed, but it should be very easy to transfer the idea to quadtrees. Hope this helps some.
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