Original Post
Howdy.. I'm optimising my renderer and i would like to ask you guys for advice; if thats ok :P As i traverse my 'spacial partitioning' structure :) would it be better to: a.) Sort the polys in each node by texture (during init), then (during runtime) draw each visible node as i come across it (or) b.) (during runtime) Add the polys in visible node(s) to an array, then, when we finish, sort them by texture, then draw all at once (or) c.) I am way off, niether method is good, there is a better way! Cheers mates Muncher