Original Post
I spent my afternoon with browsing through this really good forum. But then I got confused. I read about VertexArrays (which I am using), their speed and where they are allocated (where?). Then I read about VBO's. Nvidia ist talking about NV_vertex_array_range... And still there are display lists. So what is the way to go (let's say for a 20K object). Another thing...How can I influence the way memory is allocated? e.g. How can I tell my System to allocate the memory on the graphics board and how can I transfer data to that memory? What is AGP memory and do I have access to that memory? Finally, how do I free it after usage? Questions, questions... ;) Any good resources about that topics? Anyone keen to spend a couple of minutes and explain the basics? Cheers Andy