Original Post
I'm doing a 2D game with a basic level map and based on different texts on VB's, I get different ideas of what is efficient/optimal. If I have an 800x600 screen and about, let's say 8 screens worth of tiles, how would I go about working with it? According to one nvidia doc, 10k-20k is am optimum size for a VB. Other docs say 1k-2k. That in itself would play a huge difference. I was thinking about creating the whole map in a VB, which would allow for about 10 screens at my rate, then moving the camera for viewing. I could use index buffering to determine what I'm rendering. Honestly though, I don't see that as being terribly efficient aside from the fact that I'm only locking and unlocking the vb once. Any ideas on this? I appreciate it, I'm not very well versed on the theory of 3d programming just yet, so I'm piecing a lot of these concepts togther as I go.