Skip to main content
gamedev.net
🔒 Locked

Fast transparency

Started by yzmeck Jul 9, 2004 at 7:44 PM 0 replies 400+ views
Original Post
yzmeck
yzmeck
Hi, I use Opengl/WinApi/C++ with Windows XP and i'm trying to do a transparent window. I've tried so far to use WS_EX_LAYERED style with my window and then set the transparency level with SetLayeredWindowAttributes function. It works, but the framerate is totally unacceptable. Could there be a bottleneck here that i haven't noticed or should i just take some other approach for transpacency?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.