Original Post
I''ve been hearing alot about "FOV clipping" recently. Can someone shead some light on it? I was thinking of doing something similar in my own code, but is it possible when allowing D3DIM to do the transforming for you? Do you need to write your own 3d transforming with TLVERTEX to be able to FOV clip?
Just curious about how this is done. (I don''t need code, just a general idea how it works, like checking every vertice to see if its FOV and flagging it renderable, etc)