Original Post
Pretty much what the subject says ... You see, right now my movable cube seems to orbit around the starting position, which isn’t really what I want.
, I have toyed around with the x,y,z values in the glrotatef function. Making them match the position of the cube and so on ... but I’m not getting it right.(It results in -really- strange stuff) If anyone could help me out with this id really appriciate it.