Original Post
Hey all, I'm chipping away on a little Isometric engine, and I'm looking to implement my characters as 3D models. So basically, I have the iso-tiles as textured quads on the background, then I want to render the models, and then the next layer of quads (ie, trees). I have 2 issues to conquer though: 1. How can I render the character at the exact positio and make him look 2Dish? I can't specify a point to render, as the point would be in world-space where as my orthographically projected tiles are screen-space. How can I overcome this barrier and what steps does it involve? 2. Possibly related to the first, but if I render a character and he's 3D, how do I tile another tile infront of him? Wouldn't his polygons clip through the quad? Anyone able to provide any insight? Please note that I'm using tiles, and not a giant 2D background like something Final Fantasy would use. I can't use a "clipping map", it all has to be specified in the tiles so the world can dynamically be created and changed. Any insight would be appreciated. Thank you.