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How Do I implement a Bone system?

Started by Azrael 0 replies 200+ views
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Azrael
Azrael
Im doing my own 3d engine... I want to implement the stkeletal bone system, (I want to load half life mdl models) but theres some terms that I dont understand... What is the weight of the vertex? What is the chrome vector? Why do I need those ? can I just convert the vertices positions by just using the Bone Rotation matrix?

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