Original Post
hihi! i was wondering what this error is trying to convey: Direct3D9: (WARN): Can not render to a render target that is also used as a texture. A render target was detected as bound, but couldn't detect if texture was actually used in rendering. i did activate my render target, render something to it, then deactivate it. I suppose when we called RenderToSurface->BeginScene( surface ), the rendered image will be bound to the texture that describes the surface. I also used another separate pass to try to output the details in the render texture through a fragment program. I did call a SetTexture() using the rendered texture. anyone knows? thx! Edwinz