Original Post
Hey, I was looking at carmack's quake 2 and quake 3 code, and i noticed that he puts a q infront of all opengl functions. for example: qglBegin(), qglEnd(), etc... I was wondering why he does this. I know that in qgl_win.c (in the win32 folder for the quake 2 source code), he gets the proc addresses for all those functions, so i know why they work, but i dont get why he does this. Any ideas?