Skip to main content
gamedev.net
🔒 Locked

Read Backs & Parallel Reductions

Started by edwinnie 0 replies 200+ views
Original Post
edwinnie
edwinnie
hihi! i noe we could simply do this in OpenGL using readPixels with the algorithm given by Purcell in GPU Gems book. so i jus wanna ask if there is a way to do such Parallel Reductions using Direc3D?? thx! Edwinz

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.