Original Post
I know this (or very similar questions) has been answered before, but even with the illustrious search engine working I couldn't find anything. My problem is that my terrain doesn't render properly (unlike everything else). I am only getting a "sliver" - like a thick line running from the upper left corner of my view towards the center of the screen. If I move my camera, the "sliver" moves with it (i.e., it doesn't seem to be rendered in world space, but in camera/view space). I assume this has something to do with not setting one of my viewing or projection matrices before rendering, but I'm fairly lost, since as far as I can tell, I render it exactly like all of my other objects. Basically steps are: 1. Save existing world transform 2. Calculate new world transform based on the location my terrain should render 3. Set the new world transform 4. Render terrain (using DrawIndexedPrimitive with a D3DPT_TRIANGLELIST) 5. Revert to my old world transform Ideas? Thanks and apologies again for a question which I know I've seen asked before. Onnel