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GLUT

Started by pixelmana Jul 16, 2004 at 11:15 AM 5 replies 1.3k views
Original Post
pixelmana
pixelmana
hi there, i am new to OpenGL due to my interesets. :) my question is, is GLUT cross-platform? i.e, support windows, mac OSX and linux? thanks
Fruny
Fruny
Yes.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
pixelmana
pixelmana
thanks.
that means it can prompt the linux style window when
compiling and running on it? (the same as MAC os)
pixelmana
pixelmana
sorry for that because i have no MAC machine in my home. :)
Fruny
Fruny
Quote:
Original post by pixelmana
that means it can prompt the linux style window when compiling and running on it? (the same as MAC os)


Since I don't know anything about MacOS, I don't understand what you mean.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan
amedlock
amedlock
Glut is not actively maintained anymore, as far as I can tell.


GLFW is a better alternative, imo.
Sneftel
Sneftel
GLFW and SDL should both serve your needs. Each of them supports Win32, MacOS (9 and X) and UNIX/X.

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