Original Post
After spending the last days reading and brainstorming around AI, I have come to a kind of a couple of dead ends where I can't find any good information. Navigation mesh is one of them. I kinda understand the concept, but are very unsure how I would go about and implement such a map. One thing is take every poly that have an angle of less than 20 degree towards the z-axis (upwards). But then you should do a collision test, test for jumping, and maybe alter the mesh in order to get a more simplified mesh to do navigatin in. Then another thing ... let say you have a square huge plane of 2 poly ... how do you navigate around on such an "empty" area? I have read alot of blablabla ... alot of "brief easy theory". But I don't find any good examples, code, or somewhere near anything that have to do with any sub-subjects. Any suggestions?