Original Post
Hi all,
I've read a few docs/tuts on this subject, but I still need a few more hints
How do I create a 2d bounding rectangle (my lightmap texture) for my 3d triangle?
How do I convert my triangles' 3d vertices to 2d UV coordinates? (I'd prefer not to just discard an axis.)
How do I convert the 2d UV coordinates of my lightmap to 3d viewspace coordinates for lighting calculations?
... I have a feeling that all these questions have the same answer ... Please enlighten me
Thankful for any help,
João A Gândara
Edited by - Shike on 9/18/00 4:58:33 AM