Original Post
Hi,
my name is Miguel A. Cortes, I''m a 2D game designer and programmer using DirectX by mean of
a class wrapper called CDX (www.cdx.sk).
We are on a discussion of adding an interface from our wrapper to a 3D engine like Genesis3D,
in order to add 3D support to our Class Wrapper.
So I have an important questions about this:
When using Genesis3D via Direct3D, can we override Genesis3D surfaces in order to render to our own surfaces (DirectDraw surfaces), or copy rendered images of Genesis3D, to our primary/secondary surfaces?
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