Quote: Original post by Red Rush-InI don't know what your level of industry experience is so this may or may not apply.
I guess the only options are to acquire a bank loan or negotiate a preliminary deal with the engines licensor. Both are hard to do as a start up.
1. If you are taking out a loan you need to be damn sure you can pay it back. In fact many banks wont loan you money if they know that it wont get you to a position where you can start earning money. Buying a license for an engine wont get you to that position. It will allow you to make a demo but once you have done that you then have to go through the additional process of pitching publishers (which costs more) and living for months while you do it. Many banks know how slim the chances are that a demo will get signed up so they know there is a big possibility you wont be able to pay back the loan.
The chance of getting funded by a publisher reduces to zero if you/your team have no proven industry experience.
2. You can get deals from Middleware companies but again it depends on your level of experience. I have negotiated several free "eval" licenses for clients, which were used to create prototypes. The middleware companies do this because they want people to be using their software. However they only do it for people they see as "real" developers. That means a properly set up company staffed by people with a proven games industry track record.
If you/your team don't have proven experience then go the Torque route. Start small and build up from there.