Original Post
I'm trying to figure out how to figure out where I've collided with my terrain. So far I'm thinking of just querying the mesh for the height underneath a given object, and using that as where the object would be hitting it. (Whether standing, falling, etc..) Will that be enough, or should something more complete be used, like figuring out the equation for the plane of the current part of the terrain I'm standing on? (Pretty much just the triangle I'm on) Or if not that, any other ideas?
Or am I just making that harder than it needs to be?
As for collision with things that aren't the terrain, for now I'm just using a quickly thrown together octree solution that works with bounding boxes for the characters. I know I can improve on that. I was wondering though, should this be part of the same code that detects collisions with the landscape itself, or should it be handled separately?
Jonathan
Edited by - Jonathan on 9/22/00 12:23:30 AM