3d game programming with c++
And then if you want to support OpenGL you have these books (in the order of importance IMHO) too:
* Opengl Programming for Windows 95 and Windows Nt by Ron Fosner
* Opengl Programming Guide : The Official Guide to Learning Opengl, Version 1.2 by Mason Woo
* Opengl Reference Manual : The Official Reference Document for Opengl, Release 1
These 3 books are published by
Addison-Wesley Pub Co
And for general windows programming:
* Programming Windows 95 (Microsoft Programming Series) by Charles Petzold
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The dictionary is the only place where success comes before work.
[This message has been edited by errand (edited December 22, 1999).]