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Ok, I had a post earlier that was pretty much like a pep talk if I should keep with programming and I have decided that i will keep trying to learn it but i was learning what are some programs that you can first write that arent games but give you experience? I am using C++ if it matters, please help, ive already done cout crap so i know cout, well please help.
Write a text adventure I learnt tons doing that and if nothing else its good practice. Try to use linked lists and classes practise helps a lot.
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Write a program that asks for a list of numbers, then sorts them, then prints out the sorted list.
You can use an array to hold the numbers, and you could find sorting algorithms almost anywhere on the net. Heck, gamedev probably has some. Start with the bubble sort, since its really easy, then move onto some harder sorts.
This sounds lame, but it was a university level assignment, and its good practice.
You can use an array to hold the numbers, and you could find sorting algorithms almost anywhere on the net. Heck, gamedev probably has some. Start with the bubble sort, since its really easy, then move onto some harder sorts.
This sounds lame, but it was a university level assignment, and its good practice.
I''ve actually thought about doing 3D in text-mode... It wouldn''t look real, but that doesn''t mean it wouldn''t look good. Seems like it would be a really cool demo effect.
Fairy God-Mother: "Bippity boppity bippity boppity bippity bop--"
*DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG*
Cinderalla: "Damn procrastinators."
Fairy God-Mother: "Bippity boppity bippity boppity bippity bop--"
*DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG DONG*
Cinderalla: "Damn procrastinators."
Doom in text mode is something I would like to see. You could get an effective resolution of 80x50 because there is one character which takes up the lower half of the letter and one which takes up the top. This gives an aspect ratio of 1.6, which is the same aspect ratio as 320x200. It would run quite quick, and use not very much memory. But it would not look very nice. Still, it seems not a bad thing to try.
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#pragma twice
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#pragma twice
How would you make doom in text-mode (no, I don''t mean actually technically how)? That seems a little weird. Would you have an aiming rectacal on the screen or would you use the mouse? I''m trying to imagine this, but it just ain''t working.
shut up
*Voltron pulls out Blazing Sword*
Viewers: "It''s over!"
shut up
*Voltron pulls out Blazing Sword*
Viewers: "It''s over!"
You would draw it in ascii, as I said in my previous post in 80x25 text mode you can get an effective resolution of 80x50. Nibbles (the QBasic snake game) does this. You would have a few triangle drawing functions. It would be rather blocky though. As I remember Doom doesn''t have a crosshairs as you cannot look or aim up or down as it uses 2d BSP trees.
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#pragma twice
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#pragma twice
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