Original Post
Hi all,
I''m not usually fond of graphics, but big fan of Tetris.
Recently, I started writing a Tetris clone in C++...
Everything went well, I''m experienced in C++, created
a point class, a block class etc... Well, I stumbled
upon a problem... When I rotate a figure, I should know
each location, right ? So, if my clone has for example
10 figures, each having 4 possible orientations, I
just should program all these possible positions ?
Is there an easier way to do that ? Seems like its a hell
lot of hard black work !