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Clipping off screen polys

Started by Scooter Sep 25, 2000 at 9:42 PM 1 replies 350+ views
Original Post
Scooter
Scooter
Hi, I''m using DX7 and i''ve drawn a large terrain with DrawIndexedPrim(). If DX is clipping the polys when they are off the edge of the screen are they still being drawn and thus slowing down the fps? Do i need to get which polys are out of view and take them out of the render loop ?
We are here just like this,It really doesn't matter why.The world is here like it is,'We could laugh we could cry.Is it good or is it bad,Wright or maybe wrong?There's no use of being sad,Without a purpose within a song.
Michael Borromeo
Michael Borromeo
from what ive read, the polys that arent in the viewing frustrum are clipped after they are tested but it is slower to have to pass all the polys to the rendering pipeline than test the polys yourself using your own poly removal algorithm. im not sure though.
Scooter
Scooter
can anyone confirm Michael''s comment ??
We are here just like this,It really doesn't matter why.The world is here like it is,'We could laugh we could cry.Is it good or is it bad,Wright or maybe wrong?There's no use of being sad,Without a purpose within a song.

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