Original Post
Hi!
Well I''m writing a 3d level editor, and I''m up to texturing. My polygons are all right, vertices where they should be, etc, and I''m wondering if there''s a simple equation or some way of generating texture coordinates for these polygon faces (I need them to work with opengl, so they have to be between 0 and 1). I''ve tried all kinds of methods, nothing works. Please, ppl, I''m sooo close to finishing this editor, and this is like the only thing holding me back!!!