Original Post
hello, fellow developers.
Fantasy Edge over in the art forum brought up an interesting idea, but i would like to get feedback straight from the coders.
felis, please don''t take this down right quick, cuz i need coders'' opinions.
Fantasy Edge says:
"...I actully think that atomic surfacing would run faster in some cases. instead of loading massive texture files, you load a library of textured atoms. its still texture mapping of sorts but each atom is textured a certain color and they are only 1 pixel. the instead of applying a texture on triangles, you place these atomic variables across the surface in an organized pattern. the code would make the texture, not the image and the code would be able to munipulate the atoms to make objects deviate from their models. who knows, this could be where true 3d efects begin. "
Okay, now, i already responded to this by saying that texture mapping will be faster than any sort of atomic-based code. i just wanna hear what all the other programmers say. Oh, and also, don''t flame Fantasy Edge about this, he gets enough of that. just yer thoughts.
a2k