Original Post
I''m writing a small, simple multiplayer game and I''ve been thinking of the networking class (or actually I haven''t
)
Should i use DirectPlay or Winsock?
I''ve read that Winsock is faster, but DirectPlay is easier to implement...if that''s true, hiw big are the speed differences?
The game will be a simple topdown game (DDraw / D3D) Nes-IkariWarrior-inspired multiplayer game...
Thank you in advance!
Patrik Wixner