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OpenGL

Started by manutd Sep 28, 2000 at 10:44 PM 10 replies 1.1k views
Original Post
manutd
manutd
isn''t it about time for another OpenGL realease? I know it is great how it is and all but still.... it was SGI who created it wasn''t it (correct me if I am wrong) but have they dropped it? Is pork a noun or a verb? Jamie
a2k
a2k
i think they''re working on OpenML which will hopefully compete with DirectX. but if they''re not working on it, then, i dunno. time to learn direct 3d.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
REF_Cracker
REF_Cracker
I think OpenGL is great as is! It may be a pain to download the extensions ect ect but it''s worth is. And it''s supported on alot of platforms. Anyway. About a year ago or more there was talks about a project called farenheight. This was to be a joint project between Microsoft and SGI. Then there was rumors about it not going smoothly because microsoft was to busy pouring everything it had into DX. Then they said It was back on track. And now I''ve lost track of it all. Anyone heard any new son this???? I think I''ll go check it out over at opengl.org.
Check out my project @ www.exitearth.com
Erick
Erick
it was to be a project developed by both Microsoft and SGI, SGI pulled out of it.

Also about the "compete with DX" is it not already the main competetor ??

I have just started learning OGL, so I am not too sure about OpenML. Coulf u guys fill me in ??

Thanks

SaGameDev
REF_Cracker
REF_Cracker
Ok I just checked it out! It seems that the fahrenheit project is still on scheduale. Even though the guy that is announcing it sounds like he is kissing MS butt.

If you don''t know what the fahrenheit project is then heres a clip from opengl.org

Fahrenheit will incorporate Microsoft Direct3D & DirectDraw APIs with SGI''s OpenGL, OpenGL Scene Graph & OpenGL Optimizer.
The Fahrenheit architecture will consist of 3 levels:
1) a low-level programming interface that combines DirectX and OpenGL
2) a middle interface based on SGI''s Scene Graph technology
3) a high-end set of extensions based on SGI''s OpenGL Optimizer API and DirectModel API from HP and Microsoft.

Also here is a little article about it''s current state

http://www.opengl.org/news/events/w2k.html?fahrenheit#first_hit
Check out my project @ www.exitearth.com
Erick
Erick
hmmm, in the OpenGL Superbible 2nd Edition, it says that it aint on no more, this is very strange.



SaGameDev
Erick
Erick
yeah it looks as if farenheit is gonna continue but SGI has pulled out

SaGameDev
manutd
manutd
farenheight sounds pretty good, will we be moving to this if it goes through?

Is pork a noun or a verb?

Jamie
Knarkles
Knarkles
quote:
Original post by Erick

Also about the "compete with DX" is it not already the main competetor ??


It''s only a competitor to D3D, not the whole DX.

-Jussi
Erick
Erick
It sounds good, but the cliche "don''t fix what aint broken" keeps coming to mind.

Leaping into the future and better technology is good, but ummm one word, Microsoft.

SaGameDev
firahs
firahs
True, but it''s nice to have add new features and better usability to an API every so often. I still like OGL alot.

Myopic Rhino
Myopic Rhino
What I''d like to know is when a 1.2 implementation for Windows will be available. To me, that seems more critical than a new specification.

I also have to say, after talking to the 3D architect for DirectX over the weekend, with the release of DirectX 8, it''s going to be harder to justify developing a high-end 3D game using OpenGL. The additions they are making are much more impressive than they sound on paper.

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