Original Post
Hi Guys, My program puts model data into a vertex array and then draws the model using a glDrawArrays call. This seems to work just fine on almost all the systems I have tested on, however on one system it crashes. On this particular system if I put more than ~4000 vertices into an array and then draw it it crashes! This system is running redhat linux with an ATI 9200 card. On all other systems it works fine with any number of vertices. Even on the same system running windows! Strangely enough if I compile the glDrawArrays call into a display list first then it works fine on this system as well. However I heard this may slow things down and I really want dynamic arrays. Does anyone know if there a limit on the size of vertex arrays?