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Fighting Game Tutorial

Started by LilSean 1 reply 300+ views
Original Post
LilSean
LilSean
Can some one make a tutorial on the process of creating a fighting game with directX. LE
LE
Ironblayde
Ironblayde
Covering an entire genre of games in one tutorial will not work. What in particular do you want to see? And why the mad face?

-Ironblayde
 Aeon Software
"Your superior intellect is no match for our puny weapons!"
mr_jrt
mr_jrt
Note: When I say "you" I''m refering to the community in general

I suppose you could have a tutoral on fighting games (I''m assuming SF2-style?) if you approached as a generic style, whithout any of the common technology-based information (which if someone''s writing a game, they should have some grasp of anyway).

You could for example discuss topics such as techniques for managing combos, producing a program structure that will be applicible to most of these games, as well as, say, design issues such as character design and fighting move designs.

I know you can''t possibly do a tutorial on "fighting games" but surely it cannot be as difficult to produce a tutorial for the "generic fighting game" (and I''ve seen them done *badly* in QBasic).

Before anyone asks, no I have >No< experience of working on a fighting game, although I starting planning/thinking about one a few years back.

In fact, if you took it to a suffiently high abstraction level, you could probably write tutorials for most of the major genres, to help newbies who are ready to begin a proper project having completed a simple game, but are unsure on how to start on something more ambitious.

Just a few thoughts.
- Jamie


Waassaap!!
Waassaap!!

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