Original Post
Like many others here, I have decided to write me a game. I'm not new to programming, but I am very new to graphics programming. My game is going to be 2D so I thought I would start there. I have managed to create a textured quad in Direct3D that will serve as my 2D environment. Currently, my quad is laid out using TransformedTextured verticies, but I think I could have also used an Orthogonal projection matrix for my camera and PositionTextured verticies. Is there any difference between these two in the long run? Will one make my life easier when I start into sprites and animations and whatnot? not sure if it makes any difference, Im working with the C# 2005 beta and managed DirectX 9. thanks in advance