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[java] Why do people continue to use Java3D?

Started by K_I_L_E_R Sep 29, 2004 at 6:38 AM 5 replies 1.5k views
Original Post
K_I_L_E_R
K_I_L_E_R
http://www.devmaster.net/engines/engine_details.php?id=78 A fast growing alternative scene graph 3D engine. :)
Strife
Strife
Believe it or not, Java 3D isn't dead yet. It was actually recently open sourced by Sun.

I know, I know. Nobody seems to like it. Oh well.
misterX
misterX
I like it! A lot! ;D

...btw, kiler, have you even used it before making such a statement?
...btw2, there are also plenty of alternatives to jME, which is not a very mature one i think (correct me if i'm wrong, but it is fairly "new" and not ready yet).
...btw3, Java3D is not only for games. It is widely used in a variety of other domains.
K_I_L_E_R
K_I_L_E_R
there are also plenty of alternatives to jME, which is not a very mature one i think (correct me if i'm wrong, but it is fairly "new" and not ready yet).
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I have used it and it is quite mature.
What other engines are available?

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No I haven't used Java3D because when I've seen the "last updated" date it was very old.

So I thought it was dead.
misterX
misterX
"high level" engine: Xith3D / AgentFX2
"low level" engines: JOGL / LWJGL

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