Advertisement

Rotating a 2D Array so it's Isometric

Started by October 04, 2000 01:51 PM
10 comments, last by jollyjeffers 24 years, 3 months ago
quote: Original post by jollyjeffers

Second, the ISO thing...
All I do is generate a normal 2D grid using TLVertices, then rotate it by 45 degrees... the demo sounds cool, but I''ve never used QBasic, jumped into VB4 about 3 years ago, then VC++5 about 1 year ago..



The 2nd demo does exactly what you''re doing. Minus the fancy stuff. And in 320x240 16 color. Not 16bit. 16.

I started programming in C++ about 2 years ago. Just DirectX. I did one FMV game in VB four years ago but that was it. Now I use VB to do specific apps since I know it better than MFC.

Ben
I really really hate MFC.
I''ve looked into it, but each time I hate it more and like VB more...

VB is just sooo easy to write a windows application. The only justification for C++ is speed and features IMHO..

which is why it''s so good for games. A word processor really doesn''t need that much speed...

Jack,

<hr align="left" width="25%" />
Jack Hoxley <small>[</small><small> Forum FAQ | Revised FAQ | MVP Profile | Developer Journal ]</small>

This topic is closed to new replies.

Advertisement