Original Post
Hi all - I have a question concerning using my own matrices for translating and rotating the camera without the help of the opengl functions like gluLookAt, gluPerspective, and MatrixMode etc. I am familiar with the theory and have that understood - what I don't get is what to put in my display and reshape functions: void display() { ... glBegin(etc) glEnd } void reshape(height width) { setIdentity() ... } How to I reference the arrays I want and make sure they get displayed? Thanks a lot -james