Original Post
Hello... I have seen several threads here about Scripting. From some of these threads it seems that the authors make Scripting and an FSM game implementation sound like opposites. I am familiar w/ FSM's. But can someone clarify this "Scripting" idea to me? At least in the way that is explained here. Does your engine read in, say a text file, and this file dictates how the game progresses ? Example "A B C D @ % T ......" A - Load Stage one B - Show Stage one completion Animation C - Tally points screen - show points obtained in previous stage D - Start Stage 2 @ - Spawn Stage 2 Boss % - etc etc ???? Is this guess waaaaay off ? -Breaka